Table of contents
Introduction
Basics
In the above image, the division by Z happens implicitly due to homogenous coordinate notation
Account for other issues in image frame
We will introduce 3 coordinate systems below:
- Camera Coordinate Frame
- Image Coordinate Frame (where homogenous notation is used as there is no z-axis information)
- World Coordinate Information
Sometimes the camera coordinate frame and the image coordinate frame is misaligned as shown below:
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Intrinsic and Extrinsic Decomposition
Lesson Learnt:
If we follow the how a 3D point gets left multiplied by extrinsic and then by intrinsic the coordinate frame intuition we derive is:
(3D Point -> Extrinsic -> Intrinsic) = (World Frame -> Camera Frame -> Image Frame)
t = Translation (last column of extrinsic matrix) R = Rotation (first 3x3 part of extrinsic matrix)